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I love the concept and I hope you keep developing it. It was kind of hard to tell whether i was doing good or not. Some kind of indication of when I'm being hit and when the enemy is being hit, like sounds and visuals for impacts might be cool. Also some kind of health bar because whether i won or lost i was surprised by the feeling of suddenly being at the end.  I was really excited to be able to choose my stats and gear. I played a multiple runs to see how different stats would affect things. It feels like as you develop the system different enemies with different stats and gear layouts would affect what kind of gear and stats you might want. I like the visual style, it has a weird retro future medieval tron vibe. 

glad you liked it and tried out different build types! i did want to have more than one enemy but of course time constraints limited that greatly. goblin knight 2 perhaps, or maybe just something with similar controls