Nice job!
As feedback on the graphics, the big character in the middle seems to be scaled differently than all other characters, which makes it look a little out of place. Try to be consistent with the pixel sizes of your sprites; it helps with the overall look of the game.
The "food" seems to be scaled too, but it seems to be using some kind of linear interpolation, which makes pixel art blurry. You may want to use "nearest neighbor" scaling for pixel art (or preferably redraw the sprite at the correct size, otherwise you get the same situation as with the big character).
I would also recommend being consistent with enemy colors. Either let all enemies use the same colors or have all of them use different ones. As it is, Wrath is the only enemy using a different color palette, which looks a little off.
Remember, consistency is key. Keep it up!