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(+1)

i think it was really cool to have the monsters pretty much exclusively just knock the player back rather than having them deal any damage through health, it really drives home the aracade-style focus of the game with the enemies mechanics tying purely into one lose condition, and i liked that it felt tight and focused for that reason. i do think that the blue fiery enemies are a bit hard to tell that they are enemies, maybe something as simple as an outline around them like the wolf and player has would make that more clear.