Play game
Roof Jumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Compatibility with idea | #3 | 4.571 | 4.571 |
Overall | #8 | 3.286 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you included the image of the generated idea in the game's description?
What game engine did you use?
Godot
Did you worked solo or in team?
Team
Leave a comment
Log in with itch.io to leave a comment.
Comments
really cool idea for a game! loved the randomly generating structure of the level and the art and animations were awesome to look at, especially the floating cloud of Unknown looking things and the monster dog beast. the jump could be a little buggy and i would often die when it looked like i comfortably made it to the other building but overall i liked how the character controlled. your use of lighting is really good and adds a lot of atmosphere and tension to the world. i think more variety in enemies, weapon types, structures, could make this a really fun sort of rogue-like game, great job!
COol love the animations as well as the procedural generation and just being able to jump in a 2d topdown is cool, but also make it more forgiving as the gap is too big for jumping, sick game!!
Hi! Nice game here. It's hard to get to know what is a proper jumping mechanics, but the enemies pushing you off the edge is a nice touch. It has also pretty nice visuals!
i think it was really cool to have the monsters pretty much exclusively just knock the player back rather than having them deal any damage through health, it really drives home the aracade-style focus of the game with the enemies mechanics tying purely into one lose condition, and i liked that it felt tight and focused for that reason. i do think that the blue fiery enemies are a bit hard to tell that they are enemies, maybe something as simple as an outline around them like the wolf and player has would make that more clear.
The art was cool, I liked the concept. Is there some kind of random movement to the player character? I kept moving around without input randomly and it made it really frustrating and hard to play
Really interesting game ! I like the atmosphere and I think that all of the constraints are in the final game. My favorite technique : jumping again and again (and some time killing those nasty fairies ahahah).
It only lacks of some music / sfx and a savable highscore, but it is inherent to a game jam, so only fun remains :D