So the soundtrack would be a bit adaptive and the orchestration would change depending on whether you're riding the dragon or not, is that right? Fun idea, I haven't seen anyone exploring something like that so far in this jam!
Exactly, my take on the theme is supposed to be an immersive game after all. I was kind of surprised that not that many people tried working with adaptive audio or layers, since it takes arguably less effort for more content. That being said, hope you enjoyed it!