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Wow, that's a great idea for the theme, and that level of polish is through the roof, great job!

Sadly it's a bit too tough for me, I couldn't even beat the first boss. I'm good enough to not die but not good enough to grow sufficiently, so I can't comment on much more than the graphics, vibe and theme implementation.

I feel that the length of the fights can suffer if the player gets stuck in that purgatory state (not big enough but not dying either), but I like the idea that the closer you are to defeating the boss, the riskier it becomes because it's harder to avoid the bullets. That's a solid mechanic as long as you can keep the length of the fight in check.

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tbh i didnt think it was hard at all, most of the playtester in the discord beat the first boss in less than 10 seconds, the purgatory phase isnt really a problem for me, just dont get hit!, and then youll be able to burn it, mostly cuz ive played alot of bullethells., also probably why i thought your game was too easy, thanks for the feedback!