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Little fire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Engagement | #10 | 3.762 | 3.762 |
Art/Graphics | #11 | 4.048 | 4.048 |
Overall | #11 | 3.750 | 3.750 |
Theme | #12 | 3.952 | 3.952 |
Audio/Music | #25 | 3.238 | 3.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Fantastic game! What immediately jumps out at me of course is the art is fantastic; I love larger and more detailed bosses contrasting the more simple player design. I also thought the gameplay hook was really fun. Kind of reminded me of Titan Souls where the main challenge of the boss fight is figuring out your opening to attack and win. I do have a couple smaller nitpicks; I thought the synthesized voice was cool, but it was tough to hear what it was saying over the rest of the game audio, and since the text was off to the side I basically had to die at every first boss attempt just to read the text. I also wish the player just had a little more to do mechanically. Something like a dash or a limited number of charges to clear the room of bullets, just because on some levels waiting for logs to spawn in the right spot got a little tedious. Overall though fantastic game, with definite potential for further development
- Cool game ! I liked those weird robot voices, the music was great, I like that the little flame would ride stuff on different levels. I had to give up on the second phase of what I think was the final boss. It would take ags to grow big enough and any hit would set me really far back. I'm not specially a fan of the concept of having your health being your attack power as well, cause it would some times way too long to recover after taking hits that you might as well just die to start over. Also the games lacks a lot of feedback for taking hits or dying, it's pretty unclear when you get hit and your character si very small so it's hard to tell that you are shrinking and dying autoresets you so you can not realized that you died. Cool little game, the concept is interesting, the multiple bosses are original, I liked it.
Did you work alone, or as part of a group? (If in a group, list their names)
ALONE
Disclose if you used any public domain assets or not.
Only on music, everything else is made by me!
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Comments
Honestly I'm kinda speechless. As someone who doesn't really play this type of game that much, I thought the difficulty was just right; and while there maybe could have been more sound effects, the boss dialogue was enjoyable and the music choices were really good. This all left me with a big smile on my face when it was over.
This is cool! Very well polished. I like the music choice and art. A couple things: there should've been a damage sfx in the pineapple and brother fights because I had no idea when I was getting hit, and brother 1 is a bit too small making it very easy to lose all your scale when you to approach him when you're big enough. Besides that, solid gameplay and a good challenge.
Cool game, i submitted a similar game but this definitely outclassed mine
I love the art and animations :D
Sadly, I couldn't beat the third boss, so I can't see more of the game
Oof yea pineapple is really a huge difficulty Spike from shark, glad you liked the art tho!
So fun! I love the sound FX, each boss very pretty
The game feels really good to play
I love how creative the game is!
Cool bosses and fun art style!
That was a lot of fun!
282.6 seconds :D I've already gave you my thoughts on your game but I really enjoyed it. For me, the difficulty was just right. I relate to Pineapple on a spiritual level.
Got 119.2 s on my second run. Cool game. Love to see a bullet hell here.
One thing I wish this game had is something like the focus button in Touhou. It would be useful for navigating the patterns in the last stage.
119 second??? Thats quick! Thanks for the feedback!
Fun and charming game, so far, one of better submissions I've played despite it being on the tougher side
Wow, that's a great idea for the theme, and that level of polish is through the roof, great job!
Sadly it's a bit too tough for me, I couldn't even beat the first boss. I'm good enough to not die but not good enough to grow sufficiently, so I can't comment on much more than the graphics, vibe and theme implementation.
I feel that the length of the fights can suffer if the player gets stuck in that purgatory state (not big enough but not dying either), but I like the idea that the closer you are to defeating the boss, the riskier it becomes because it's harder to avoid the bullets. That's a solid mechanic as long as you can keep the length of the fight in check.
tbh i didnt think it was hard at all, most of the playtester in the discord beat the first boss in less than 10 seconds, the purgatory phase isnt really a problem for me, just dont get hit!, and then youll be able to burn it, mostly cuz ive played alot of bullethells., also probably why i thought your game was too easy, thanks for the feedback!
Cute and Fun!
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very good game for when you've drank too much coffee!
Love the creativity of how bullets affect the player. Really interesting boss fights!
The game is fun and has charm! Though it's pretty quick and sometimes the bossfights can feel like it's dragging on. I'm not sure what happened in brother's phase 2 but when I was flashing red I got hit once and it basically got rid of all my scale which I'm not a fan of at all. But overall it was super cool!
i tried to make it like hard cuz its the final boss, yea maybe its annoying my bad thanks for the feedback
Undoubtedly one of the best submissions in this jam. I love everything about it.
(I still SUCK at brother phase 2)
haha, it was even harder before i nerfed it alot, i guess good choice