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So for example, if you look at the “117” next to the coin on the HUD, two number “1”s next to each other look completely different even though they use the same font. I believe this is because the width and height of each pixel is being multiplied by a number that isn’t a whole number.

For example, if they were being multiplied by 1, obviously nothing would change. If they were being multiplied by 2, every pixel would correspond to 4 pixels (2 by 2). But if they are being multiplied by 1.5 or something, this causes some pixels’ width/height to be multiplied by 1 while others are multiplied by 2. Or at least, that’s what I assume is happening.

I hope I did not make you depressed. I really like the visuals and I would love to see what you end up doing with this game. And I can tell based on the things you did implement that you are capable of overcoming the problems the current version of the game has.

That's right. I understand that now. I don't want to use higher resolution graphics, but the user interface will have to be implemented in higher quality to avoid incorrect rendering. When the jam is over and I've played all the games, I'll think about solving this problem.