Thank you so much for the detailed review! It seems to me that even novice developers should be subjected to professional criticism, so I don't mind. The more flaws you point out, the better the game will be in the future. Unless, of course, the author gets depressed after reading it.
You made a good point about the winning strategy. Due to the fact that I didn't have time to implement everything I had in mind, the game looks boring. Artificial intelligence in this project is generally a stub. There are only a couple of lines of code. I spent most of my time drawing graphics. This is my first project where I tried to follow a common style and chose a single palette.
My game design document was a notebook with a couple of drawings. I really spent most of my time coming up with the game as it was being developed.
If you show a screenshot of the game where the artifacts of the image will be visible, I will be grateful. I will take this fact into account in future projects.
Viewing post in FoxValley at War jam comments
So for example, if you look at the “117” next to the coin on the HUD, two number “1”s next to each other look completely different even though they use the same font. I believe this is because the width and height of each pixel is being multiplied by a number that isn’t a whole number.
For example, if they were being multiplied by 1, obviously nothing would change. If they were being multiplied by 2, every pixel would correspond to 4 pixels (2 by 2). But if they are being multiplied by 1.5 or something, this causes some pixels’ width/height to be multiplied by 1 while others are multiplied by 2. Or at least, that’s what I assume is happening.
I hope I did not make you depressed. I really like the visuals and I would love to see what you end up doing with this game. And I can tell based on the things you did implement that you are capable of overcoming the problems the current version of the game has.