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(+1)

Loved the use of Roguelike here to convey a sense of movement. There's a moment you challenge a character for his movements which you can see in the game which was awesome. Since states carried over from party to party it was a little difficult to know if/how I was progressing. Love the idea of using a Roguelike ASCII presentation though.

( Also general advice fullscreen this or you may end up with your Browser scrolling you about!)