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A jam submission

House PartyView game page

Play whatever music matches your experience.
Submitted by bushn (@njdbush) — 12 hours, 2 minutes before the deadline
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House Party's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#74.1004.100
Narration#183.0003.000
Overall feeling#193.1003.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Dig the graphics and the way you captured the "different night, same thing" with the proc gen houses!

Submitted(+1)

Very fun! It took a bit of time to get the other endings, but it was worth it. My only problem was what quackoquack has already mentioned. 

All in all, very good!

Submitted(+1)

Original idea and I thought the roguelike feel with randomised house layouts was very cool! But as others have mentioned, I found it a little confusing that conversation states carried over between parties.

Developer(+1)

Yep, like rebeccamwrites also pointed out the state carrying over was an oversight on my part. No metaphorical excuse for that. 😔 Thanks for playing!

Submitted(+1)

Loved the use of Roguelike here to convey a sense of movement. There's a moment you challenge a character for his movements which you can see in the game which was awesome. Since states carried over from party to party it was a little difficult to know if/how I was progressing. Love the idea of using a Roguelike ASCII presentation though.

( Also general advice fullscreen this or you may end up with your Browser scrolling you about!)

Submitted(+1)

Very intriguing, I liked it a lot ! The ascii graphics work very well and damn Eun was rough. The loop really conveyed that anxiety feeling of going to parties where you don't know anyone.

Submitted(+1)

Eun laid it all out for me… 

Submitted(+1)

There's a lot going on here, thematically, despite the simplicity, and it's a novel concept (to me). I just got "stuck" in the narrative, and I can't tell if there's any way to progress or if it just keeps going.

Developer

Thanks for playing! There are technically four different endings, or at least outcomes, of which I should have been more clear. The most meaningful one is getting Eun to talk, although they are all very mechanically simple.