I've spent ages playing this. Looking forward to more.
rebeccamwrites
Creator of
Recent community posts
Hi I'm really having a great time with this template. I've had a look through and I've gotten stuck. Is there support for save games within this framework? I see a bunch of stuff like snapshots and Gdevelop's own save functionality but I wasn't sure if those were integrated.
Thanks again for this template. It's solved a great many issues that I was having.
Hi I'm working on a small game very loosely inspired by Her Story. The player types a keyword into a search bar "display.text" and if valid it takes them to a new part of the game. Very simply I am doing this by creating cards and if the player types in the name of the card it will take them there. I used the following script on the button.
on click do
go[ display.text "SlideLeft"]
end
Is there a way for me to check for invalid entries so I can display an alert? Currently, it doesn't do anything. I'm not sure if there's a way to create a list of valid keywords and check from that, or else check from the list of cards that are there and go from there.
Thanks!
Just a few notes for other less tech savvy people who may be having trouble:
* If you're using this together with Inky.
If you use a json file make with the latest version of inky ( Version 0.12.0 using Ink 1.0) Catmint throws up this error:
ink.js:3581 Uncaught (in promise) Error: Version of ink used to build story was newer than the current version of the engine
at new Story (ink.js:3581)
at calico.js:181
Tried it also by reexporting the Winter demo too.
However if I grab 0.11.9 from June last year it works. https://github.com/inkle/inky/releases/tag/0.11.0
* If you get an error trying to run a JS file make sure to download something like node.js https://nodejs.org/en/
* I think you may also have to add the autosave and memory card patches to the default project before it runs? ( This may be be though)
I'm really excited for this. I've really wanted to make a longer ink game but I lack the skills to do that and Unity just seems like a lot. Looking forward to see how this progresses!
Loved the use of Roguelike here to convey a sense of movement. There's a moment you challenge a character for his movements which you can see in the game which was awesome. Since states carried over from party to party it was a little difficult to know if/how I was progressing. Love the idea of using a Roguelike ASCII presentation though.
( Also general advice fullscreen this or you may end up with your Browser scrolling you about!)
I really enjoyed this. This is a classic SF theme executed really nicely. When the questions come in you really wove in some nice developments. You may want to consider a mild content warning. The story that goes along with the protest image might be upsetting for some people.
( loved the text sound btw makes me super nostalgic)