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Besides being a really clever interpretation of the theme, this game presents a perspective on mental health that feels under-represented in games. I love Yume Nikki, and there are a lot of games like it that stand as visceral, impressionistic portraits of depression. There's a lot of value in these (both for people who relate and for people who otherwise might not be able to) but off the top of my head I can only think of a handful of games about getting better something The Mouldering Form doesn't help with so kudos for that.

In terms of design, I think 2-3 more repeatable sources of mental energy would really make this sing. Mechanically, this mostly just makes the waiting periods where you're otherwise just spamming the computer more interesting. And to be clear, I love the computer and the little messages! But speaking as someone for whom online friendships were life-saving, my mental health got a lot better once that was no longer my only source of support, and conversely, as my mental health got better, I found myself able to practice a wider variety of self-care. Which is to say: I think it would support the narrative as well if you're interested in expanding this after the jam.

It's rare for a jam game to hit this hard as a work of art for me. You should be proud!

I am humbled by your message. Thank you so much. I have no words.

I fully agree with you on the extra sources! A cat and perhaps the characters partner/friend were planned right from the start, but I was so damn worried about overscoping that I decided to hold off on those. Also, I couldn't justify the character having a partner or outside help and the house being a massive mess. So the idea needed more time in the oven anyway.

The reactions I've been getting on the game motivate me to work on the game some more after the jam, for sure. You're right, we don't often see games about recovery, and I felt strongly about the theme. Thank you again.

CAT <3

caaaaaaaat