This is really cute game! Also, a brutally punishing one,,,
A few quality-of-life tweaks would really sell this game. I ended up playing most of the levels in training mode since, well, if I'm going to be replaying from the start every time I lose, I'd rather not have to spacebar through dialogue I've already read, and I think this user experience does a disservice to the dating sim aspect of the game. Separately, having a narrow margin of error for a gameover and a gameover sending the player to the start are both fine decisions, but together they make it difficult to engage with the game as a dating sim. More chances to fail on holes or some kind of checkpoint/chapter select would be fantastic to see, and a quicker or manual reset for when the ball goes out of bounds would decrease friction as well.
That said, there's a surprising amount of game and art here, and other than one bug it's really polished (if you launch a ball at the wrong moment it won't move and the game won't detect that it has stopped moving, softlocking the player). I appreciate the creative take on the theme and on both genres, and I had fun with it!