Thank you so much!
Sunie
Creator of
Recent community posts
hit a final size of a whopping 92! I feel like there were too many moments where I could find a "tunnel" of unobstructed space where I could just coast for a long while before being forced to course correct. I didn't even have to use the snowballs! apart from that, you did great, it really is a simple and fun game.
Almost wish I could mute the music, not because I don't like it but because the snow SFX are so good.
the control system slightly frustrated me, if I'm honest ^^; middle click to inspect a card but right click to put it back? and if I right click on a card while not inspecting it, I reroll it? I had a hard time wrapping my head around it. Your UI effects are really nice, but I think I'd prefer the board not to move with the mouse. Maybe make that a toggle?
HOWEVER! I love the concept and the simplicity of the core mechanics. These are definitely games to zen out to, and I wanna keep playing!
When I saw this tileset, I immediately wanted to make an Ultima inspired game with this. I even used it to prototype my game jam entry with it. You took it and RAN with it though. the gameplay is decidedly old-school which I can appreciate. Inventory management, tile-based movement, bump combat. Yeah it's archaic I suppose, but it scratches an itch for me. More please!
I really like that all the characters have their own personality in the fonts. Makes me wonder if there's more to be done there. like, little kids use smaller words only, the coughing smoker's letters won't sit still and are harder to read, stuff like that. I didn't really feel a ramp up in difficulty but I really liked the graphics, the music and the general game play.
I really like what you were going for! I also encountered a ghost that didn't wanna sit down but then I realized the game was trying to tell me to upgrade for more seats. the fully black text wasn't very legible in the comfy/moody pub. Also I just... ran out of ghosts at some point? They didn't wanna come in anymore.
I love that the ghosts move to the beat of the music! It's cute! I would also like a dash (maybe with a risk of spilling the drink?) and the ability to press a button to hand over the drink (so I can choose which patron I serve first)
Would love to become a ghost mixologist. You did great given the limited time you had because of circumstances. Don't leave this project yet!
I really like what you were going for! I also encountered a ghost that didn't wanna sit down but then I realized the game was trying to tell me to upgrade for more seats. the fully black text wasn't very legible in the comfy/moody pub. Also I just... ran out of ghosts at some point? They didn't wanna come in anymore. Would love to become a ghost mixologist.
I got kinda softlocked at some point, there was one more open tile and I wasn't allowed to place anything there, and I'm not sure why. However, the simple act of placing cards and expanding your town that way was really satisfying. Although I didn't fully grasp the gameplay, I do like the simplicity of this and would gladly jump back in. Got me excited at least!
such a cute game! I didn't wanna stop but there wasn't anything to do anymore! I'd love to put potions back into the cauldron to mix two together and create something even better. Perhaps it would also be nice if orders start rolling in. I also would like to know what the cauldron and helpers do in the form of a tooltip.
I want more!
I am humbled by your message. Thank you so much. I have no words.
I fully agree with you on the extra sources! A cat and perhaps the characters partner/friend were planned right from the start, but I was so damn worried about overscoping that I decided to hold off on those. Also, I couldn't justify the character having a partner or outside help and the house being a massive mess. So the idea needed more time in the oven anyway.
The reactions I've been getting on the game motivate me to work on the game some more after the jam, for sure. You're right, we don't often see games about recovery, and I felt strongly about the theme. Thank you again.
The core loop is quite mesmerizing, kinda nice to zone out with it. Though the intro gave me the idea that being mellow and zen with the game wasn't really the intent :D
I would love to see you come up with names/tooltips for the things you build. They're silly in a great way and I kinda want a name to go along with them!
the time it takes to get to a stop and start slashing annoyed me at first, but meeting the game at its terms did make me wanna improve my score again and again. Funky soundtrack, rad character. If you continue developing, I'd love to see Keith's dream go more and more bonkers, adding more visual flair to his growth. I wanna go full Keith Kaiju!