Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Ooh, I like that idea! It shouldn't be too hard to implement, either. I'll look into removing the turn counter from Block at some point, unless for some reason I make a status effect that inflicts a multi-turn Block and combine it with an enemy that uses Thunder.

I don't think Block Strength can go below 0, but I'll have to test what would happen if it did.

(7 edits) (+1)

Trying to find some Block Buster enemies to test Nega DEF, mega weak block against. Probably nothing's good. Anything that has high Block Buster, like Enemy 135, also has high ATK to compensate.

For the Block Icon and numbers: Could mix Block Strength numbers and Turn Count numbers like how Cursed Coronet and other % stat buff/ debuffs have the percentage number and a turn counter.