Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(-1)

Ever since the PlayDate was introduced, I had high hopes that someone could make a Tamagochi-inspired game, and this is pretty much what I had on my mind. Great job, I'm sure that it took a lot of clever planning.

That said, as someone who is heavily invested in v-pets in general (and who has a drawer full of them), I'm aiming to provide some feedback, which I find to be crucial in order for anyone to properly enjoy Mini Monsters:

  • We need a Pause function, stat! My job is full of responsibilities and urgencies, and I can't always be around for the little one. And I think it's fair to say that I'm not the only one like that. Sometimes I can't reach for my PlayDate for days. Modern V-pets have a Freeze function for a reason. I think that this should be at the top of your update priority list, unless the function is already in here and I'm not seeing it. 
  • I feel like hearts are dropping way, way too fast. V-pet remakes typically lower the amount, because, let's face it, the prime audience is nostalgia-fueled adults, who don't have as much time as kids. I'm not saying that you should lower it permanently, but maybe giving us a toggle to choose is a great idea. My reason being: I had to reach for my PlayDate four times in the last hour, while my other two V-pets haven't bothered me with anything in the last 2,5 hours. It means something. 
  • The mini games are great and very nostalgic, however they take a long, long time to complete and grant just a single heart. I propose a fix: if the user passes the minigame without a single error, the full hearts are restored. Otherwise: they gain one. But still, I'd say that having another option is a good idea, maybe something passive, like "playing" and leaving the Monster to play on it's own for X amount of time, coming back with full Happiness, but Hungry? That makes for a fair trade-off, I think (especially considering that Hunger is way, way easier to fill).
  • This one is very subjective and fueled from my love for Digimon: battles? Please? xD 

Thats about it from me for now, but I've only played about a day or so. I love the concept and I hope that there are many updates planned, because this is certainly one of the most impressive PlayDate games I've played. 

Great job and thanks for your efforts! I can't wait to see what more you've got in store for Mini Monsters. And I'd defo support a sequel. 

Hello, and thanks for the feedback! :)

- I was considering a pause function like in the digimon X v-pets. I will add it to the list of possible updates. As someone who had to test like 20 different 90's vpets to make this game. I feel ya lol.

- I think your just dealing with the baby phase. The baby phase lasts one hour and is intended to trigger things very frequeuntly as a teaching moment. After you evolve to child, you instantly go up to 45min+ between times aheart drops, and longer for poops. After that evolutions from child should generally just get better and better up to 90min(if you do best care), and then much lower if you neglect your pet. I studied tamagachi very hard to see how they did it.
TLDR: After baby phase it should become the idle game you expect.

- I will consider a faster way to increase hearts, but this is pretty intentional as even losing a mini game is still beneficial to hidden health.

- I love the digimon battles, but I would probably make a seperate vpet game if I were to add that. I know theres alot of people who wouldnt want the battles aswell, and I wouldnt want to force it on people who don't want it. I had to make this decision a bunch as I kept wanting to put in chao and monster rancher stuff aswell lol.

I'm currently working on a first update, so stay tuned. As well as added instructions on itch (and prolly a pdf) that explain baby/evolution/death and the evolution chart.

Thanks so much :D