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(+1)

Insanely unique idea! I'd be really interested to see how this faction interacts with everyone else, though I think the bloat needs cutting down slightly, maybe refine the core ideas of the faction. I can sense a lot of analysis paralysis coming from the amount of faction pieces.   

Yeah, there is some bloat in there for sure. Had to keep whittling it down until I got something... I was able to have enough space to put on the board and (hopefully) not be over complex. The Shrine system could be made simpler, but I didn't want to just have the sleep (skip a phase) be the only thing. But could potentially do something where there are only 3 different types of shrines or something.


Thanks for the feedback!

(+1)

Yeah, I agree. Love the idea of skipping phases and gaining/removing sleep tokens but it's not so easy to understand - and I must say I consider myself somewhat capable ;-) - I've translated from English/French to Polish around 40-45 different factions. Also: shrine powers/curses are rather hard to track. I mean, I can imagine giving cards out to players but they should be in multiple copies, as multiple players can be present on each clearing :)

I'll go back through sometime and try and clean up the wording; anything in particular that is hard to follow for the sleep stuff? I originally had it where you put sleep tokens on and removed them later, but that was a whole other bag of worms that made less sense haha.


And I figure it would be similar to landmarks. Of course, main issue being usually there is only 1 landmark at a time. So this would be potentially 7 different landmarks (in the form of buildings). So yeah, will see how it goes whenever I can playtest and trim from there.


Thanks!