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(+1)

Really cool game! I think if you tweaked a bit the randomness of the options based on the player's current state it would make it even better. I've played a few times and once got an unlucky sequence of 5+ bad events that killed me. You could perhaps check if the player has low life, for example, and show a healing option with a smaller duration the next time the menu comes on so that the player gets to stay alive, but only if he/she is quick enough.

(+1)

I agree, the event spawning system could be less random and more procedural. Glad you liked it, thanks for the feedback !