Really cool game! I think if you tweaked a bit the randomness of the options based on the player's current state it would make it even better. I've played a few times and once got an unlucky sequence of 5+ bad events that killed me. You could perhaps check if the player has low life, for example, and show a healing option with a smaller duration the next time the menu comes on so that the player gets to stay alive, but only if he/she is quick enough.