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Based on what I am seeing in Alpha 0.14

[variable characters,bag]

The 'bag' variable is only for invaders during an invasion.  If this is the case, at the start of invasion create a 'bag' file and once the invasion is finished delete it.

[helperCharacter]

The helper should only need two variables:

  • characters.appearance.clothing
  • characters,statusEffects

Both are lists, you could join them in to one variable.  

Hey! Thanks for the tips, and for tinkering with and enjoying the game!

The save files and some of the general data structures are still WIP and being constantly reworked from previous versions, though that's currently a very low priority when compared to working on new features.

It's still very little impact on file sizes, and it's almost guaranteed the game will change enough from version to version that it'll break the older saves entirely, so at the moment I'm not paying too much attention to how the files are structured!

Thank you for the reply.  Playing this version more, there are many things which I now feel are switched off (The characters not liking each other) and not bugs.

With the body parts you have, you could add undead with vampires and ghouls.  Slick back. pointy ears, pale skin, fangs, face paint 4.  Buzz cut dopey eyes, human ears, green skin, under bite, face paint 4.

Path finding: Build a list of rooms the invader enters and which direction.  Each time the invader enter a room, check the list to see if they have entered the room before.  If they have not entered, add the room to list.  If the have do not add the room.  When  the invader wishes to leave, they check the room to the list and follow that direction.