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keepherdev

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A member registered Aug 30, 2022 · View creator page →

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Recent community posts

Thanks for reporting! Will look into it.

This is a known bug set to be fixed for the next update! Thanks for reporting!

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Hey there! After the post-processing and shader updates, the game is currently better tweaked for the "High" graphical settings.

The other settings will be getting a rework for the next update, fixing exposure, lighting and bloom issues. Thank you for reporting the issue!

Hey! Thanks for the tips, and for tinkering with and enjoying the game!

The save files and some of the general data structures are still WIP and being constantly reworked from previous versions, though that's currently a very low priority when compared to working on new features.

It's still very little impact on file sizes, and it's almost guaranteed the game will change enough from version to version that it'll break the older saves entirely, so at the moment I'm not paying too much attention to how the files are structured!

Invaders can always escape, but the weaker they are, the easier to capture. Try to lower their stats a bit before trying again.

The only required precondition is having enough Jail slots available.

Thanks for the feedback!

Changing the save file structure for user readability is not a priority at the moment, but as a tip if you want to get into modding games and figuring out how they work, you can format a JSON file for readability with text editing tools like VS Code. Just look for the "Format Document" option in the command palette and toggle on/off the areas you find to be redundant.

You can research and build Bathhouses so your servants can clean themselves!

You can also keep buying buckets from the markets or cleaning them manually by using the Soap tool, it's up to the player.

Thank you! I'm very happy you feel this way :)

Stay tuned for more updates soon!

Thanks for the feedback!

Hey there! You can save the game by pressing "Esc" during Dungeon management and clicking the Save menu.

An autosave feature will also be implemented in the future!

Thank you for all the details, I think I got the solution to a certain troublesome bug from this.

Also, the "Rope" item allows them to instantly escape the dungeon when consumed in battle. Maybe this is what happened?

Thank you!

Cards revolving around the rev up mechanic are getting reworked!

Support for other languages is planned but not the priority at the moment since it's still too early in development.

Relationships and social interactions between characters should be coming soon!

You now start the game with two Imp characters that serve as workers and as your basic defense until you get more servants.

I'm sorry, but it could be the case that the game can't be run on your system. Would you be able to tell if you had any trouble running other recent games made in Unity?

Could you share your system specs, please?

Thanks!

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Thank you!!

A tutorial is being worked on, and will come soon!

Thank you!!

Those are great suggestions, most are already being worked on or planned for later in the roadmap.

Tutorial and fast-forward buttons are in the works.

The servant feature you mentioned is already planned, but you'll need to capture the invaders during battle (using unique rooms and creatures you'll be able to research). You'll then need to subvert them to your will through interaction, dialogue and waiting through ingame days. Captured and converted invaders will be able to invade other procedurally generated dungeons for loot, having you play on the opposite side this time, or used as slaves for extra resource production.

Lust stat will probably have other uses related to countering the disadvantage of trying to raise it during battle. Having the invader achieve "full lust" will grant you resource bonuses.

Males, fantasy races, furries and futas are already planned as future researchable content (so you pretty much only research what you want to see!).

I'm really glad you're enjoying it :) 

Join the Discord server if you wish to know more about what I'm planning for the game!