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I'm sorry that I didn't get the impression that Permadeath was intended.
Overall, giving players less unpredictable and more manageable threats while improving the players' defensive and escapist skills, and being less fragile.

I've seen a couple games also add a leftover mechanic where you last died to recover some progress.
Blueprints should not be lost, only upgrades, rooms should be repopulated, but not as much as the first time you cleared it.
Overall; permadeath doesn't have to mean no progress.

oh and the spider is too fast can we undo that

(+1)

Okay, I'll add a resurrection to game, it's a nice idea. I'll need some time to implement it. I will notify you when I upload a new version.

About spider: its speed is a kind of jumpscare. The spider also avoids targeting from a distance. It looks scary, but it actually has a weakness: when you stand under it or right next to it, player enters a "dead zone" where the spider can't hurt you. So instead of running away from monster or standing still, the best tactic is to run towards him. I added a red zone on image where player is safe:



Feel free for asking any additional questions about enemies/quests or mechanics!

(+1)

Hi, sicave!

I updated the game. Now, when the game starts on easy difficulty and the player dies, you can restart the game and respawn at the last entry point to the location. But all resources are lost. Devlog: https://konstantinfedorov.itch.io/kayuk/devlog/734408/update-may-20-2024-adjustm...

Restarting on some non-current level will broke storyline - for example, in some activities doors are locked. So restating is implemented on current level. Drawings and installed updates are not lost because player can die in boss fight and battle with default weapon can be... painful. Resources are not so important but still needed for the upgrades buying or as one of the main story walkthrough.