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Whoa 77TB! you shouldn't have this amount of data XD, and i see you are a legacy player!, played on the old UI :D

and yeah legacy version has this kind or interactions so i see where you got 77TB, but no more :D

like coin increasing tasks rewards, or double coin, although you could still get double coin right now (normal spawn + ad coin), but now the effects will be additive, like x22DPS and x145DPS = 167DPS.

finally, i was originally going to keep the uncommon GAIA + coin thing to stay since it is a way to reward an active player, but i will look more deeply in this interaction.


Thank you for the report :)

(1 edit)

>i was originally going to keep the uncommon GAIA + coin thing to stay since it is a way to reward an active player

GAIA + Coin all the way

There is a lot of potential for active engagement and active player actions in this idle game.  

>but now the effects will be additive, like x22DPS and x145DPS = 167DPS.

Booooo!  BOOOOOO!  XD

Tangential thoughts on the topic of additive effects:

From a player's perspective, additive effects when you see a % sign always feels sluggish.  Multiplicative % effects eschew a sense of motion or ramping game-feel, which is yours to control, but with a lot of the effects (frequency, computing softwares) you see a +% to base CPS implied in the description but when purchased you find that you are really just additively increasing a "+% CPS Modifier" additively. (additively)

Not harping just harping.  I can't afford my softwares! :D