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BEHOLD! My army of ghosties will smite thee!

This game has an almost meditative flow to it. Can't imagine that's been said many times with regards to lopping off astronaut heads. I appreciated the train and bombs occasionally forcing me to move a little more creatively. If you take this further, I'd love to see more quantity in types of or frequency of hazards continuing to thwart me. I also really wanted to hyperscale my ghost army to epic proportions, but they disappear after taking one human (for balancing, I imagine). Thought I'd share that desire nonetheless.

Keep on creating!

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I had a few more ideas for the attacks against the player but due to timeframe needed to settle for only those 3. 
I've tried keeping the ghost as not disappearing after capturing one human but then it grew exponantially so had to balance it out but I keep that in my mind as maybe with an upgrade system you could have a max amount of ghosts and balance it that way.

Thank you so much for the feedback!

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Yay! My ghost army dreams may someday come to fruition, then!