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(+1)

I had a few more ideas for the attacks against the player but due to timeframe needed to settle for only those 3. 
I've tried keeping the ghost as not disappearing after capturing one human but then it grew exponantially so had to balance it out but I keep that in my mind as maybe with an upgrade system you could have a max amount of ghosts and balance it that way.

Thank you so much for the feedback!

(+1)

Yay! My ghost army dreams may someday come to fruition, then!