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Yay for damage numbers! My brain likes seeing those go up. I'd have loved more details on the level up screens as I didn't have enough information to make informed decisions. I think the weapon stats could use some work, as I found the blue arrows to be objectively better than the flames (because they did similar damage and had similar properties but could fire in any direction). Overall, it's a solid start, and I'd be curious to see how the necromancy mechanics evolve if you kept working on it.

(+1)

Thanks for the feedback man! Definitely going to keep working on this game, unfortunately our team had a problem with the sound design (reason that the game has no sounds) and we got an artist waaaay to close to the deadline. That kinda overcharged me (programmer) and I had to kill some parts of the game (such as a detailed description of what each weapon would do).
We plan to make the necromancy mechanic more powerfull and immersive! Stay tunned to see new updates in the future.

(+1)

Oh man! I've been in your shoes many times when it comes to trying to handle as much of the project as possible and trying to deal with team fires. Way to stick through it and get it done anyways.