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Thanks so much for your kind words.

I 100% agree with the level design, tutorial and difficulty issues, as these were designed in about 2 hours before the jam ended and had no external playtesting. I later realized afterward the extreme difficulty curve, watching some friends playing it.  A more detailed and slow paced introduction is one of the highest things on my list of things to improve.

I'm glad you enjoyed the overall experience and graphics; I will certainly follow your suggestions in further development.

Haha! I hear you on the two hours thing. The tutorial in my game isn't much better if at all. xD Cost of the jam.