if you start it from cmd you will have debug info in that dos window :)
lol managed to freeze it in the same way trying to blast through the story. The game itself seems responsive - I can move the mouse, the music continues to play, and there's no indication that the process is hung, but the text is frozen exactly as you see in the screenshot:
![](https://img.itch.zone/aW1nLzE2MjA5OTcwLnBuZw==/original/RNyo4k.png)
[EDIT] And while I was alt-tabbing back and forth between the game and here to test a few more things out, it started responding again, and I haven't been able to crash it again...
Here's the debug text up to the point it got stuck:
H:\temp\games\Hazel> Godot Engine v3.5.3.stable.mono.official.6c814135b - https://godotengine.org OpenGL ES 2.0 Renderer: NVIDIA GeForce GTX 980/PCIe/SSE2 Mono: Log file is: 'H:/Users/abraxas/AppData/Roaming/Godot/app_userdata/Hazel/mono/mono_logs/2024-05-19_14.22.35_31116.log' ERROR: Unable to open file: res://import/mockup_hamview.png-88a0ab49cfa918de4c227c7b5bd0109c.stex. at: (scene/resources/texture.cpp:470) RB_PLAYBEGINS null retVal 0 Refresh screen with fade /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 Refresh screen with fade res://overlays/rooftops.png returned by engine Overlay Image : res://overlays/rooftops.png Overlay1 visibility False /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 Overlay1 visibility True /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 Refresh screen with fade Overlay1 visibility False res://overlays/book.png returned by engine Overlay Image : res://overlays/book.png res://overlays/rooftops.png returned by engine Overlay Image : res://overlays/rooftops.png Overlay1 visibility False Overlay2 visibility False /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 ReqSkipLine UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 Refresh screen with fade Overlay1 visibility False Overlay2 visibility False res://overlays/book.png returned by engine Overlay Image : res://overlays/book.png Overlay1 visibility False /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 ReqSkipLine UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------LOOK, , RB_BEFORE LOOK retVal 0 RB_CARRYOUT LOOK retVal 0 RB_REPORT LOOK retVal 0 RB_REPORT LOOK retVal -1 /------------------------EVERYTURN, , RB_CARRYOUT EVERYTURN retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 ReqSkipLine UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 Overlay1 visibility True ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine
Yeah, hadn't alt-tabbed yet when it happened. Running on Win 10. I'm on Twitch right now if you want to come in, just drop me a message in chat and I'll switch up what I'm doing and jump back into Hazel. I can't even find my way out of the bookstore yet lol. Not to shamelessly plug, but https://itch.io/abraxas86