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This was on my Windows PC.  I can't even remember which area it was in, one of the first 4 rooms lol.  I'll take another swing at it tomorrow - if I can crash it again I'll let you know how/where.

(+1)

if you start it from cmd you will have debug info in that dos window :)

lol managed to freeze it in the same way trying to blast through the story.  The game itself seems responsive - I can move the mouse, the music continues to play, and there's no indication that the process is hung, but the text is frozen exactly as you see in the screenshot:



[EDIT] And while I was alt-tabbing back and forth between the game and here to test a few more things out, it started responding again, and I haven't been able to crash it again...

Here's the debug text up to the point it got stuck:
H:\temp\games\Hazel>
Godot Engine v3.5.3.stable.mono.official.6c814135b - https://godotengine.org
OpenGL ES 2.0 Renderer: NVIDIA GeForce GTX 980/PCIe/SSE2
Mono: Log file is: 'H:/Users/abraxas/AppData/Roaming/Godot/app_userdata/Hazel/mono/mono_logs/2024-05-19_14.22.35_31116.log'
ERROR: Unable to open file: res://import/mockup_hamview.png-88a0ab49cfa918de4c227c7b5bd0109c.stex.
   at: (scene/resources/texture.cpp:470)
RB_PLAYBEGINS null   retVal 0
Refresh screen with fade
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
Refresh screen with fade
res://overlays/rooftops.png returned by engine
Overlay Image : res://overlays/rooftops.png
Overlay1 visibility False
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
Overlay1 visibility True
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
Refresh screen with fade
Overlay1 visibility False
res://overlays/book.png returned by engine
Overlay Image : res://overlays/book.png
res://overlays/rooftops.png returned by engine
Overlay Image : res://overlays/rooftops.png
Overlay1 visibility False
Overlay2 visibility False
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
ReqSkipLine
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
Refresh screen with fade
Overlay1 visibility False
Overlay2 visibility False
res://overlays/book.png returned by engine
Overlay Image : res://overlays/book.png
Overlay1 visibility False
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
ReqSkipLine
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
/------------------------LOOK, ,
RB_BEFORE LOOK   retVal 0
RB_CARRYOUT LOOK   retVal 0
RB_REPORT LOOK   retVal 0
RB_REPORT LOOK   retVal -1
/------------------------EVERYTURN, ,
RB_CARRYOUT EVERYTURN   retVal 0
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
ReqSkipLine
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
UPDATING GUI NOW
/------------------------UPDATEFULLBODYIMAGE, ,
RB_CARRYOUT UPDATEFULLBODYIMAGE   retVal 0
Overlay1 visibility True
ReqSkipLine
ReqSkipLine
ReqSkipLine
ReqSkipLine
ReqSkipLine
ReqSkipLine
ReqSkipLine
ReqSkipLine
ReqSkipLine
ReqSkipLine
ReqSkipLine
ReqSkipLine
ReqSkipLine
ReqSkipLine
ReqSkipLine
ReqSkipLine
(1 edit)

Does it do it even if you don't alt-tab ever? Did you say you are running this under win?

Yeah, hadn't alt-tabbed yet when it happened.  Running on Win 10.  I'm on Twitch right now if you want to come in, just drop me a message in chat and I'll switch up what I'm doing and jump back into Hazel.  I can't even find my way out of the bookstore yet lol.   Not to shamelessly plug, but https://itch.io/abraxas86

Also, slight typo under Cleo's text:  "still born" should be "stillborn" 

(+1)

Thanks! Need to iron out all of the spellings and everything.