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Overall -  despite obvious issues I did enjoy the demo and played it a couple times. It desperately needs polish, but the cool core is here

Feedback

1. As far as I understood, the arrow should target the actual mesh of the target to score a hit, which create very unintuitive shooting instead of creating a vibe of the hunter

2. The idea of crafting arrows in the battle is not new, but it could be very cool. Just so now the arrows are basically the same, but have a different damage number? Which is still not enough to distinguish them, so I crafted whatever I've had resources for

3. The dodge is too small for my liking, feeling like it did not matter if I executed it or not

Bugs

1. The most game-breaking for me was the inability to do something if I shot all my arrows and used all the resources on the level, which is a shame