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A jam submission

The Last ElfView game page

Submitted by TeamReadEye — 1 day, 8 hours before the deadline
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The Last Elf's itch.io page

Results

CriteriaRankScore*Raw Score
Story/lore#52.1822.182
Audio Design#51.8181.818
Fun#52.7272.727
Gameplay#52.2732.273
Visuals#52.8182.818
Overall#52.3642.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Overall -  despite obvious issues I did enjoy the demo and played it a couple times. It desperately needs polish, but the cool core is here

Feedback

1. As far as I understood, the arrow should target the actual mesh of the target to score a hit, which create very unintuitive shooting instead of creating a vibe of the hunter

2. The idea of crafting arrows in the battle is not new, but it could be very cool. Just so now the arrows are basically the same, but have a different damage number? Which is still not enough to distinguish them, so I crafted whatever I've had resources for

3. The dodge is too small for my liking, feeling like it did not matter if I executed it or not

Bugs

1. The most game-breaking for me was the inability to do something if I shot all my arrows and used all the resources on the level, which is a shame

Submitted

I really like the idea for the game. The story itself feels interesting, an elf taking revenge on the orcs could lead to some cool gameplay developments and progression.

What is present right now in the demo is pretty cool to play, there are some obvious issues, but I enjoyed my time with it. I also managed to defeat the boss, after crafting different types of arrows, I think there is much more to the game than is visible, but it could use a couple bit more explanations of various elements and things happening.

Overall though, a good start that I think could turn into something very solid!

Submitted

I have issues with chests. After I discover "secret" chest I can't pick up any resources :(

I like the visual style of the game.
Though, at some locations ground looks too dark and I was loosing the character.

I wasn't quite sure where I need to aim, so ended up just chaotically shooting everywhere :)

I saw during the development that there will be another melee weapon, waiting to try it out in the next demo :)