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Really great game. I think it's got a lot of potential, it just needs a bit of polishment on the movement.

You should try adding an acceleration to the player instead of making it immediately move at full speed when you press a key. Another thing I think would benefit the game is a larger ground detection hitbox. Many times when playing the platform jumps I would press the jump button a bit after I left the platform and the character wouldn't jump.

I loved when you introduced the dash into the game and the gravity inversion mechanic has a lot of potential.

It's a quite punishing game, but I love it.

(+1)

The player actually does have a bit of acceleration, however it's hardly noticable. This other "large ground detection hitbox" feature is often called coyote time, and I was going to implement it in the beginning, however I think I got too good at the game and forgot about it :P Thank you for the review! I'll try to incorporate some of your suggestions into a post-jam update.