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_MEM.RECALL();'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #1 | 3.795 | 4.077 |
Fun | #2 | 4.010 | 4.308 |
Overall | #2 | 4.010 | 4.308 |
Audio | #4 | 3.509 | 3.769 |
Graphics/Art | #5 | 3.867 | 4.154 |
Humor | #7 | 2.363 | 2.538 |
Theme | #17 | 3.008 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code
https://github.com/liquid600pgm/memrecall/
Tools used
rapid - https://github.com/liquid600pgm/rapid/
Nim
Visual Studio Code
FL Studio
Krita
jfxr
Linux (Fedora 30)
Your website
https://lqdev.itch.io/
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Comments
Really great game. I think it's got a lot of potential, it just needs a bit of polishment on the movement.
You should try adding an acceleration to the player instead of making it immediately move at full speed when you press a key. Another thing I think would benefit the game is a larger ground detection hitbox. Many times when playing the platform jumps I would press the jump button a bit after I left the platform and the character wouldn't jump.
I loved when you introduced the dash into the game and the gravity inversion mechanic has a lot of potential.
It's a quite punishing game, but I love it.
The player actually does have a bit of acceleration, however it's hardly noticable. This other "large ground detection hitbox" feature is often called coyote time, and I was going to implement it in the beginning, however I think I got too good at the game and forgot about it :P Thank you for the review! I'll try to incorporate some of your suggestions into a post-jam update.
Really nice game. A tough platformer with an awesome aesthetics.
Thank you!
Nicely themed platformed with great visual effects. The backgrounds reminded me of the android live wallpapers.
Thanks! Visual effects were one of my primary goals for this game, I'm glad you liked them :)
Nice work, lq. I didn't play this game yesterday because of some errors, but it appears you've sorted them out. I was really excited to play this one, and it definitely delivered.
Edit: should probably mention all the sound effects were about 1 second behind for me.
Thank you very much! I'm glad you enjoyed it.
Regarding the audio, these latency problems are only really present on Windows, you can try tweaking data/settings.json here and change the latency to be lower (it's 0.2s by default). I hope this will all get sorted out when I port my engine to use SDL as a backend.
Unable to play on windows, gives error "The application was unable to start correctly (0xc0000007b)."
;-;
Sorry, but I have no clue what this error is caused by. I'm going to enable stack traces and upload a new build soon, so please keep an eye out.
Please check the new build and tell me if anything changed about the error. I really hope this can be fixed relatively easily, otherwise you'll have to wait until I port my engine to SDL2 (which might take some time).
It works now, thank you!
Can you upload a Linux version with libsoundio dynamically linked? The game won't run on my system because of this :(
I can't really link soundio dynamically, however I can compile it without PulseAudio and JACK dependencies. I'm moving away from soundio soon anyways, but this is what I can do right now.
Sorry, but I was unable to get the game working with only ALSA enabled. I'm afraid you may have to compile from source.
Was unable to play the windows version
Error: libwinpthread-1.dll was not found
Right, I'll try to upload a statically linked version.
Same here ! Posting the comment to know when the game will be available
Please test if the new build works on your machines, the library should now be statically linked.
Loved the art style and the text was a nice touch. Good challenge and the different abilities on the way kept it pretty fresh. I had some audio issues on the Windows build and couldn't get it to play on my Linux machine. Really cool and stylish game though, great job!
I did make it to the time machine with about 39 deaths on my first play through... I'll have to try and improve that number.
Let's talk about Windows audio issues on Discord. My library is still experimental and I'm in the process of fixing various bugs, so any reports are welcome :)