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Survived the cow-dragons for quite a while, some thoughts:

  • When you're swinging, you become an active collider and you collide with acorns, which is unintuitive
  • It would be nice if there was some time to the eating animation since the character moves so slow. Not having time to get to acorns across the screen meant I had to sacrifice all but the ones I chose to stand on.
  • There wasn't much escalating pressure, I did let the enemy smack me with their hammer in order to lose.

Very cute design, great job!