Survived the cow-dragons for quite a while, some thoughts:
- When you're swinging, you become an active collider and you collide with acorns, which is unintuitive
- It would be nice if there was some time to the eating animation since the character moves so slow. Not having time to get to acorns across the screen meant I had to sacrifice all but the ones I chose to stand on.
- There wasn't much escalating pressure, I did let the enemy smack me with their hammer in order to lose.
Very cute design, great job!