Did a couple of attempts and lasted for ~20 s. I’m dizzy now.
Having an endless runner on a planet surface is a sort of neat concept. In practice, I feel like just setting in a planar city would have fitted the theme better, though, or at least increase the planet’s radius. Might also help with reducing how much vertigo this game induces.
I like how you added a difficulty curve by increasing the spawn rate, but it might also be worth thinking about starting slower and gradually increasing the pidgeon’s speed or maybe just generally reduce the speed.
Graphics were pretty neat. Could use some sound effects.
Pretty fun for a couple of seconds, nice job.