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Pigeon Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #23 | 2.613 | 2.889 |
Use of prerequisite | #24 | 2.915 | 3.222 |
Enjoyment | #26 | 2.312 | 2.556 |
Overall | #26 | 2.395 | 2.648 |
Use of theme | #27 | 2.312 | 2.556 |
Controls | #32 | 2.010 | 2.222 |
Presentation | #32 | 2.211 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the look of it and the gameplay! But I was often stopped by a wall of unfair buildings
I really like the perspective of the game of flying over the globe, it gives it a unique perspective. Overall I enjoyed playing the game although I did come across a few cases of buildings popping in in front of me or a wall of buildings being generated.
Pretty good game! I agree with the other user too though, got a bit dizzy playing! I also randomly died or had a building spawn on me, so something to stop building spawning on you would be good. Also had a few times where the buildings were in a straight line so there was no way past them. Other than that though I like the art style, its really cool, and the concept is great just needs a tweak or two! ( I lasted 25 seconds btw!)
Did a couple of attempts and lasted for ~20 s. I’m dizzy now.
Having an endless runner on a planet surface is a sort of neat concept. In practice, I feel like just setting in a planar city would have fitted the theme better, though, or at least increase the planet’s radius. Might also help with reducing how much vertigo this game induces.
I like how you added a difficulty curve by increasing the spawn rate, but it might also be worth thinking about starting slower and gradually increasing the pidgeon’s speed or maybe just generally reduce the speed.
Graphics were pretty neat. Could use some sound effects.
Pretty fun for a couple of seconds, nice job.