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Interesting game, hard to play in it's current form.
It was on my 3rd play when I discovered that only half the projectiles from enemies were meant to be collected and not dodged (everything was travelling at the same speed, fast, towards the player)

The UI was initially a bit tough to figure as there's a biiiig graphic for a controller, then for keyboard controls it's hiding amongst a wall of text, whoops

One last note would be a more clear signal for the weapon being on cooldown, feels jarring to have it suddenly stop right as things start to get intense.

With a bit more polish, I would for sure have another few playthroughs, would be nice to see if you do eventually fly into the black hole (the closest I got was inside the accretion disk, which admittedly made it very hard to see anything going on)

(+1)

Hey thanks for the detailed feedback! Intersting, it did not occur to me that people would dodge the pickups. Good to get that perspective.

We could definitely make the controls for keyboard stand out more. Maybe even switching them to the right. 

Definitely agree on weapon cooldown could be more noticeable. Maybe the tip of the ship could get hotter.

The accretion disk was a side affect of the way we made the game but we decided to leave it in as it only blocked vision for a few seconds and we felt it would be a little exciting.