A short but sweet little clicker-game where you grow a pixelated void by absorbing your enemies, all done in a really cute, Atari-reminiscent art style. It's a neat idea and satisfyingly executed, although the gameplay is a little shallow and the special attack is too risky to practically use at the moment - maybe increasing the expand speed would help make it more useful. It also seems to just stop spawning enemies for me at around 16400 points (happened in my ~3 attempts every time), which is a shame, because the difficulty was just ramping up at that part.
Viewing post in Feed The Void jam comments
Thanks so much for playing, really appreciate the deep review.
Noted regarding the special attack speed, we will improve its expanding speed for our next build. Regarding the spawning not working that its definitely not intended and is very frustrating that we didn't spot this bug before submitting :( We will investigate this and resolve it for our post review build. Do you feel the difficult needs to be increased more rapidly in the early phase of the game?