Thank you so much for your feedback! I've watched your playthrough and it was very helpful with showing me what works and what doesn't, along with a couple of glitches that I noticed 😅 Will definitely work on it post-jam some more to make the prep-work more fun, since I fully agree with your points on the optimal strategy. A timer would be a great idea and I'll likely implement some more mechanics on the transportation of the items as well. (Like buffing the Superthrow, maybe having a shockwave-like effect to push a bunch of items at once, etc.) Thank you for trying and reviewing my game, I'm really happy you had some fun with it :)
Dazzling Duck Studios
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func no_more_work() jam comments · Replied to InsertNameHereGameDev in func no_more_work() jam comments
A short but sweet little clicker-game where you grow a pixelated void by absorbing your enemies, all done in a really cute, Atari-reminiscent art style. It's a neat idea and satisfyingly executed, although the gameplay is a little shallow and the special attack is too risky to practically use at the moment - maybe increasing the expand speed would help make it more useful. It also seems to just stop spawning enemies for me at around 16400 points (happened in my ~3 attempts every time), which is a shame, because the difficulty was just ramping up at that part.