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Dazzling Duck Studios

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A member registered Feb 26, 2024 · View creator page →

Creator of

Recent community posts

Thank you so much for your feedback! I've watched your playthrough and it was very helpful with showing me what works and what doesn't, along with a couple of glitches that I noticed 😅 Will definitely work on it post-jam some more to make the prep-work more fun, since I fully agree with your points on the optimal strategy. A timer would be a great idea and I'll likely implement some more mechanics on the transportation of the items as well. (Like buffing the Superthrow, maybe having a shockwave-like effect to push a bunch of items at once, etc.) Thank you for trying and reviewing my game, I'm really happy you had some fun with it :)

That's sad to hear, mistakes like these tend to sneak themselves in at the worst times possible. I think that the difficulty curve is pretty good as it is, could be a little faster, but it's not too slow for me. Will be happy to try it out once the next build releases :)

Thank you! They certainly do share the "eat/collect stuff, get bigger" type of game design haha

Thats awesome to hear, thanks! :D

Thank you! :)  Totally agree ;D

Yes, I totally agree with that last part. I struggled quite a bit with how to make the game actually fun to play, so I might work on the system some more after the rating period is over to make the preparation work more fun and to add some more creative Ideas. Thank you for the feedback!! :)

Thank you for the feedback! That certainly sounds like a fun idea, I might add something along the lines in the future!

Thank you, hahaha! I actually thought adding people to the game in the beginning of development, but decided against it as I have zero experience with NPC behaviour yet and therefore scrapped the idea to save on time

A short but sweet little clicker-game where you grow a pixelated void by absorbing your enemies, all done in a really cute, Atari-reminiscent art style. It's a neat idea and satisfyingly executed, although the gameplay is a little shallow and the special attack is too risky to practically use at the moment - maybe increasing the expand speed would help make it more useful. It also seems to just stop spawning enemies for me at around 16400 points (happened in my ~3 attempts every time), which is a shame, because the difficulty was just ramping up at that part.