We're super glad to hear that you enjoyed the gameplay and art so much :) We totally agree that having some music and sfx will lift it to the next level and we're actively working on both of those for a post review update, so keep your eyes peeled for that :)
Hollow Bear Games
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Thanks so much for trying out the game and we're glad you enjoyed it :) We appreciate the feedback on the special attack and agree that it needs further revision. At the moment we're leaning towards having it not require a charge up to allow it to be more useful in tight situations as the enemies ramp up. This coupled with some SFX for it should give it a much more impactful feel in game.
Thanks so much for playing and glad you enjoyed it :) Unfortunately it's not intensional to have them stop spawning and I'm currently investigating the root cause for that bug. It seems to be occurring at slightly different points for different players so thanks for your feedback on when it occurred for you.
Great suggestion on targetting tablets actually, I hadn't really considered that for the jam. I haven't specifically set up touch controls but that should be an easy addition once the upload lock lifts :)
Thanks so much for playing, really appreciate the deep review.
Noted regarding the special attack speed, we will improve its expanding speed for our next build. Regarding the spawning not working that its definitely not intended and is very frustrating that we didn't spot this bug before submitting :( We will investigate this and resolve it for our post review build. Do you feel the difficult needs to be increased more rapidly in the early phase of the game?
Thanks so much for playing and we're really glad to hear you enjoyed the game :)
We had actually built a tutorial that walks through the game mechanics, including the special attack, but unfortunately missed the deadline for that build by a few minutes which is a shame.
Once the energy bar is filled it will flash green to signal you can use your special attack. To use it you need to hold down right mouse button for a few seconds, you'll see a large circle growing from within your void, and anything inside the circle will get absorbed when you release. You can risk holding it longer which will absorb pretty much everything on screen if you can risk losing some health during the charge up.
Hmm, no certainly not intended, I hadn't spotted this bug myself. Thanks for flagging that up :) There was more content planned but I had to descope to get the submission done as I was working alone and behind schedule. Once the rating is finished i'll fix that bug and add in the additional traps/do some further balancing. From feedback I've gotten, there's some strategies that seem too easy to execute, so I think the difficulty needs ramped up a bit.
Nice interpretation of the theme. The visuals are lovely, really liked those, especially the track wear as the cars turn, awesome little detail. Only thing I would say is it wasn't fully clear to me i shouldn't be clicking on the ability to use it at first, was confused that it was already selected and I had to just aim it.