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(+2)

This is my favourite entry of the jam so far! The art, sound, concept and stories all blend together. I felt really immersed for such a short experience.

I would also love to know how you did the visuals of the blackhole. Maybe you can point me to the scene / shaders etc in your github?

Thanks for the kind words! I'm glad you enjoyed the experience :-)

The black hole (and sky) shader were both the work of Celyk. He's part of a group of VFX artists that volunteered to take requests during the Godot Wild Jam. It turned out so well, I was determined to make it the visual set piece. Here's the shader in the repo:  https://github.com/Maaack/GWJ69/blob/main/assets/shaders/black_hole.gdshader