No problem! And thanks! I'll be sure to report any other bugs i find!
Viewing post in (NOT) Pokemon: Misty Orange DEMO comments
also also, may i suggest adding an optimization mode for potato pcs? like, remove certain effects, make the game sprites a bit less-high-quality, make some usually animated things static, etc. edit: sometimes, if i click off the game window while it's booting up, the game just stays in a black screen and crashes.
Oh yes, I will definitely try to optimize throughout (although, crash at start seems to be an Essentials engine issue, sadly...). Most speed issues are with the animator, which uses RPG Maker's bulky in-box commands to animate that also use a ton of memory. I've got a better system now, but it's just a matter of finding a day to go back and replace the old stuff and make sure nothing breaks. Going forward though, everything post-demo should be a lot less laggy!
Hey! Sorry for the delayed reply- extremely hectic and non-stop week. I'll probably have the game check on whether the player has a save and ask them if they'd like to start there. Although, if everything ends up breaking, it might be a generic save (which, should work because it's really just a difference in levels as everyone has the same pokes). I am adding a bit of extra stuff to the demo now, some of which is plot important, as I realized the battle system could just be stepped up a few notches and I could sneak jokes in between battles. But, I think it's probably best to ask the player "hey, you want to see all this stuff again?" and let them decide. So yeah, if you want to replay or skip it, I'm planning to have that work long term.
Sorry for the delay again! This week, sadly, was even busier than last week, which was very busy! I'll keep that in mind in Pewter. The whole thing there (if you haven't gotten it already) is you have to talk to Lorelei and get the juice then go back and talk to the guy that won't let you exit Pewter. I added that sequence a bit late in development because there was a secret that I was trying to front, but I think you're right that it makes things a bit puzzle-y where they might not need to be.
Thank you sincerely for these bug catches by the way. I've updated this thing a billion times and something new always breaks and it's maddening to replay my own game again and again to find things, haha. In fact, there was a serious soft lock that cut the game in half and like half of the people only got that version before I found it... Anyway, so it's great you've found these.
Anyway, I've fixed the freezer lock and the move trainer lock as well as added some other stuff. I'll probably upload a new demo either tonight or in the next few days with these fixes and a couple additions (they aren't live yet). But, we'll see if anything else breaks in the meantime again. Thanks again for everything!
Update: I broke everything. Update in a few days, hopefully.