The concept was cool. I can tell you put a lot of time into this. I liked having to hide from the lights as that can really led to some great game mechanics.
That being said, I had frustration with the cooldowns. I know the game wildcard was to use cooldowns a lot but I almost think maybe you should scrap that for jump as it can lead to a lot of frustrating scenarios where the input will not respond to the player. Also, differentiating between the different cooldowns will help the player know what they can use and when.
And finally, please make the boxes weigh more or not respond the players movement. I finally got the boxes into position only to tap them and have them go flying in some parts.
Great job! Keep up the good work.