Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

The concept was cool. I can tell you put a lot of time into this. I liked having to hide from the lights as that can really led to some great game mechanics. 

That being said, I had frustration with the cooldowns. I know the game wildcard was to use cooldowns a lot but I almost think maybe you should scrap that for jump as it can lead to a lot of frustrating scenarios where the input will not respond to the player. Also, differentiating between the different cooldowns will help the player know what they can use and when.

And finally, please make the boxes weigh more or not respond the players movement. I finally got the boxes into position only to tap them and have them go flying in some parts. 

Great job!  Keep up the good work.

Even I found it hard to put the boxes on top of the buttons but for some reason I ignored that 😅

(+1)

Haha no problem. I have the same issue with my game. Everyone is commenting that the pickups were hard to catch and I was the same way. I guess when you get in the zone it's hard to notice all the small things! We will keep up the good work though! =)