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(1 edit) (+1)

Good job with this! I loved the setting and the mechanics were interesting, a very cool implementation of the restriction. One bug I found was that after restarting from the pause menu I can't stop shooting (WebGL build on Firefox, lmk if you want more info). Also some of the walls can be passed through.
My only critique is that is can be difficult to engage with enemies when attacking means getting pushed away from them. It's also hard to dodge since that wastes precious ammo and makes it harder to aim properly. I think this game could be improved by having two shooting options, one bigger with more powerful knockback and one weaker with smaller knockback (mapped to each mouse button). This would allow for more movement options (big move vs small strafe) as well as allow the player to take risks when attacking (big attack but fly away or small attack and stay in range).
Overall, this is one of my favorite of the jam so far! You had a good concept and implemented it well. Good job!

(+1)

Thanks for the comment, thanks for playing and thanks for the  feedback!

About bugs:

  1. I tested it on Firefox (Windows 11) but couldn't replicate the auto-shoot bug, but I'll try to work this out in Unity anyway;
  2. Also about the walls being passed through I guess I saw some small gaps that could make this happen. It's also on the list now!

About feedback:

  1. I fully agree on the multiple shootings option. Actually the plan was to have multiple weapons (probably a pistol and a shotgun with stronger knockback), but you can see I'd kind of lose the deadline 😅
(+1)

I played again on Windows and didn't have an issue with auto-shooting, so maybe its a Mac thing? I was also using a mouse-pad the first time around so maybe that also had something to do with it.

Ah, that makes it a bit harder for me to check. But good thing you were able to play, at least on Windows :)