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(3 edits) (+1)

I loved the creative theming and the artstyle, though the gameplay suffered a bit mainly because it seemed to have no limit (or a very high limit) to spawned enemies so it started lagging really badly (I was using the shotgun at first and couldn't kill them fast enough), and also the already mentioned issue of not being able to hit close targets. I also couldn't manage to buy any guns or pickup the milk on my first try because enemies bunched up in that one area very quickly and the menus don't pause the game but that became easier when I tried the automatic weapons. Awesome ending btw A+

Thanks a lot for playing my game and leaving a review!
Well, actually there is a limiter


It's funny that even after 3 iterations of optimizing the game (at the very beginning, with 100 enemies, the game froze forever and the average delay was 500ms versus the current 30-40ms in total), it still has performance problems.

The main load is due to the calculation of the path and the physical movement of the enemies. I tried to optimize it some more, but I messed up the physics for moving enemies.

Maybe it's the friction of the collision of enemies, I have no idea.