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A jam submission

Void MilkView game page

1bit FPS in black space
Submitted by 11slx — 4 hours, 1 minute before the deadline
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Void Milk's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#144.2614.261
Controls#373.4783.478
Fun#473.4353.435
Overall#623.2863.286
Accessibility#662.9572.957
Originality#923.1743.174
Audio#962.9132.913
Theme#1312.7832.783

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
Give Me A Minute, What's this?

Game Description
Void Milk is a short FPS game in the style of monochrome CRT monitor

How does your game tie into the theme?
The scene is set in a dark, empty space

Source(s)
no

Discord Username(s)
iicux. (Пsих)

Participation Level (GWJ Only)
Around 30-35 hours

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Comments

Submitted(+1)

really unique visuals & the enemies were weirdly scary. awesome job!

Submitted(+1)

Fun but also a bit weird. I like the visual choice.

Submitted(+1)

I love the visual style!

Submitted(+1)

awesome visuals. surreal vibes. but the combat is really unbalanced — the assault rifle outperforms both the shotgun and the heavy pistol by a lot. weapons don’t work at point blank, which made it really hard to grab the milk without getting trapped. I resorted to luring everyone far outside the town, before I ran back in and grabbed the milk with no trouble (it felt like cheating). loved the ending though, great work!

Submitted(+1)

How to out run this dudes?!? But seriously interesting idea. I think you could have preload assets (like, make them render behind the loading screen) so there wouldn't be a freeze when you turn away from the tree. And also, when you pick up a riffle, you should have create an separate sound stream, so the sound wouldn't override itself. Overral good

Developer(+1)

Oh, thanks for the advice on preloading assets. I still didn't understand why the game freezes when I turn away from the tree.

Submitted(+1)

Karlson

Submitted(+3)

Ooooo, really liked the visuals for this one! The 3D graphics and minimalist aesthetic feels incredibly well done.

Think my only critique would be about gameplay. When enemies would got right in front of me, I couldn't damage them or shoot them. Tried grabbing the shotgun thinking it was just a pistol thing and alas, no success there either. With the number of enemies swarming me, I kind of wished I had some sort of way to do melee damage or even push them back so I could focus on aiming or taking a break from running around. 

To be honest, my feedback is a nitpick. Game feels clean and is some good stuff!

- S. "Essay

Submitted (1 edit) (+1)

You get to shoot semi-t posing people to bring milk to a talking tree to help it get back to its planet, not sure what you want more of a game than this.

For real tho the graphics and the controls are really good and really cool game overall!

Submitted (1 edit) (+1)

Wow this looks and feels pretty good.  This can totally win. I had the issue though, whenever i tried to sneak machine gun i was pushed to a wall and punched to death

Submitted (3 edits) (+1)

I loved the creative theming and the artstyle, though the gameplay suffered a bit mainly because it seemed to have no limit (or a very high limit) to spawned enemies so it started lagging really badly (I was using the shotgun at first and couldn't kill them fast enough), and also the already mentioned issue of not being able to hit close targets. I also couldn't manage to buy any guns or pickup the milk on my first try because enemies bunched up in that one area very quickly and the menus don't pause the game but that became easier when I tried the automatic weapons. Awesome ending btw A+

Developer

Thanks a lot for playing my game and leaving a review!
Well, actually there is a limiter


It's funny that even after 3 iterations of optimizing the game (at the very beginning, with 100 enemies, the game froze forever and the average delay was 500ms versus the current 30-40ms in total), it still has performance problems.

The main load is due to the calculation of the path and the physical movement of the enemies. I tried to optimize it some more, but I messed up the physics for moving enemies.

Maybe it's the friction of the collision of enemies, I have no idea.

Submitted(+1)

The controls felt very good, the machine gun is super fun, it lagged a bit later due to the amount of enemies but didnt hurt the experience. 

Submitted(+1)

Really fun game with a really weird art style. I did as requested, put some vaporwave on and started blasting. A small issue I have is that the gun shoots a bit in front of itself, which means you can get boxed in and not do much about it. This doesn't really happen when you get the Machine gun though, so that's why it's a small issue for me. Also, I am lost at words for the ending :D.

Submitted (1 edit) (+2)

That was the most confusing ending I've ever seen. I love it.

Submitted(+1)

Look and feel are really good. Unfortunately the gun fire starts a bit in front of you, so when enemies are right on you, you can't kill them. Couldn't get the milk out of the cramped space, because I couldn't kill the enemies in front of me.

But really cool entry overall.