thank you! I went a little nuts with the prerendered backgrounds and sprites, with the limited time I didn't really put much thought into matching the perspective or even the lighting settings. I think prerendered 3d is a pretty underutilized style so i'm gonna stick with it and see if I can make it look better
Ovalos
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A member registered Apr 30, 2020 · View creator page →
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A simple wave based twinstick shooter. Made for Godot Wild Jam #69.
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I loved the creative theming and the artstyle, though the gameplay suffered a bit mainly because it seemed to have no limit (or a very high limit) to spawned enemies so it started lagging really badly (I was using the shotgun at first and couldn't kill them fast enough), and also the already mentioned issue of not being able to hit close targets. I also couldn't manage to buy any guns or pickup the milk on my first try because enemies bunched up in that one area very quickly and the menus don't pause the game but that became easier when I tried the automatic weapons. Awesome ending btw A+