Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very Interesting Game tbh, here is my feedback:
-The Main menu is one of the most creative ones i have ever seen, and it really caught my attention so really good job on this point.
- I also loved the system of the stats and the idea of having the stats in a different menu.
-The Art style , the music, and the SFX are really decent
-I believe that you have to work more on the fairness of the game, For instance if the player has encountered either the blue or the yellow enemy, The player is guaranteed to be hit regardless, in other words it doesn't give the player a chance (the slow time feature wouldn't help much),  while on the other hands some enemies are rather surprisingly easy like the green one.
-I also didn't like that the melee attack was very range-shorted and i have to almost stick to the enemy to damage it
-Good job also on the procedural generated dungeon !

Looking forward for future updates !!

(+1)

heres my answers to some of this: the main menu is like that because i didnt want to add another menu after it for some of that stuff, its not procedural genration although i wish it was its 3-6 pre-made chunks for each area (11 areas total including the dark path), if i knew how i would have made the player able to shoot projectiles but i dont know how i could do that with perfbullet, some enemies are meant to be easier than others but i will admit i probably placed too many blues and yellows especially since yellows initially werent homing so that was a change a lot of the early areas didnt consider, the stat window thing is kinda just because i didnt want to clutter the main screen with info and also i enjoy the aesthetic of windowkill having multiple windows. i honestly really dont enjoy working on this game much so i probably wont update it again but if i do i will consider your feedback.