heres my answers to some of this: the main menu is like that because i didnt want to add another menu after it for some of that stuff, its not procedural genration although i wish it was its 3-6 pre-made chunks for each area (11 areas total including the dark path), if i knew how i would have made the player able to shoot projectiles but i dont know how i could do that with perfbullet, some enemies are meant to be easier than others but i will admit i probably placed too many blues and yellows especially since yellows initially werent homing so that was a change a lot of the early areas didnt consider, the stat window thing is kinda just because i didnt want to clutter the main screen with info and also i enjoy the aesthetic of windowkill having multiple windows. i honestly really dont enjoy working on this game much so i probably wont update it again but if i do i will consider your feedback.