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I think you went for realistic space controls? I did that on a recent jam but then dialled the realism back and added "friction" to try to help players control things easier, still got comments that it wasn't easy!

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Yes I did - I think sacrificing on realism for the sake of gameplay is a wise choice to make. I played a different game this jam, Voidbound I think, that did a great job in spaceflight control (although that was a 3D game with a very different scope). This is my first ever game and I feel like I've learned a lot!